尝试为XNA编译Content项目时遇到问题,
基本上,如果内容项目中没有任何内容,我可以编译并运行良好,但是当我添加任何类型的对象(Image,SpriteFont,Texture,Model)时,它都不会编译并始终出现此错误:
Error 1 Building content threw InvalidCastException: Unable to cast object of type 'Microsoft.Xna.Framework.Content.Pipeline.Interop.RefDevice' to type 'System.IDisposable'.
at Microsoft.Xna.Framework.Content.Pipeline.CommonHelperFunctions.InitD3D()
at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.InitD3D()
at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)
at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)
at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.ImportAssetDirectly(BuildItem item, String importerName)
at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.ImportAsset(BuildItem item)
at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAssetWorker(BuildItem item)
at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAsset(BuildItem item)
at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.RunTheBuild()
at Microsoft.Xna.Framework.Content.Pipeline.Tasks.BuildContent.RemoteProxy.RunTheBuild(BuildCoordinatorSettings settings, TimestampCache timestampCache, ITaskItem[] sourceAssets, String[]& outputContent, String[]& rebuiltContent, String[]& intermediates, Dictionary`2& dependencyTimestamps, KeyValuePair`2[]& warnings) D:\Directory\Content\System\UI\Backgrounds\bg.png SolarFusion
最佳答案
完全删除XNA的所有痕迹,然后重新启动,然后尝试安装XNA Game Studio的新副本为我解决了此问题。
https://stackoverflow.com/questions/19255881/